THRONES OF DECAY: Build Bugs & Caveats
Frost Wyrm does not perform well in battle
Trait „Headsman” unlocks regardless of executing captives
Gotrek & Felix mission will fire without owning either DLC
Black ark sits by starting settlement
Land Ships do not always turn fully to attack their target with the cannon
Boyar on horse is missing
Malus Darkblade missing Audio from WH2 for his possession with Tz’arkan
Several lords/heroes are missing spellcasting animations causing them to not be able to fire
spells from items
Static or Idle factions, with nobody to wage war against leaving them static for many turns
Loyalty at 0 for Lords confederated while wounded
When a player is dropped during an End Turn cycle battle their player slot is removed in all
following saves
Khalida’s Lord Effects says „Phase name” for Poison attacks tooltip
Elspeth called son of sigmar
The camera clips through the model of The Spirit of Grungni unit while the proximity fading
option is turned on
On High difficulty – The Maggoth Kin faction favour recruiting an extra lord instead of more
units for their army at the beginning of a campaign
Tactician affect self as well as allies while the text indicates it only affects allies
Units that can be mounts don’t play reaction to hits when unmounted
The UI is not consistent in showing that the changeling is hidden or visible
Bat & Spider units are not affected by any rank 7 red line skills
Multiple units in WH3 do not use WH1 textures and therefore lack detail
Thunderbarge captain Dwarf at the front disappears when viewed from being
Halls of Great Guilds description is missing text statement on both bonuses „(minimum 1)”
When enabling the DLSS options, the user should be given a warning that the Anti-Aliasing
options are being locked.
AI can end up recruiting excessive multiple armies when the player is on higher difficulties
Empire help pages don’t state local effects
Flickering icebergs near Pack Ice Bay
Elector Counts info panel has several issues
Guildmaster Professors description is missing text statement on the second provided bonus
„(minimum 1)”
Payloads text for granting heroes from missions is inconsistent
The player is reinforced by nearby settlements when the Nemesis Crown army spawns in
Northen Sylvania
How They Play – Missing icon for „Campaign Victory!” in How They Play Messages
You can unlock plague panel by cancelling a buildings construction
Not all beastmen units are affected by Taurox’ faction colour as only Ungors have red skin
Pre_battle_fight_battle trigger does not behave correctly when pressed
Dreadquake Destruction – Supply Train death model displays dreadquake models for the
carriages
Triggering the Nemesis Crown encounter at any active digsite in a multiplayer campaign
without wiping out the entire army of Da Mad Howlers causes the digsite to not despawn for
other players
Blizzardpeak settlement close to Grimgor displays salt on the ui but has no available building
chain to provide salt
In battle selecting a different battle speed gives no UI indication of the opponent and vice
verse.
Music Blurts Out Prior To Archaon Reveal Cinematic Cutscene (Altar Of Battle)
Faction colours are not displaying correctly on mounts and riders legs when mounted
Chaos Lord of Tzeentch and Exalted hero of Tzeentch do not have collision_attack set up in
Melee_weapons when mounted on Chariots.
Long Victory conditions for Volkmar have not been updated to reflect his new startpos
The capstone techs for each of the Chaos Gods buffs inconsistent units
Master Engineer still has access to Extra Powder in Custom Battle this was removed from his
campaign skill tree in WH2 by design
Consider adding plagues to Clan Pestilens